Basics[]
- The Classic Arena unlocks at Level 6.
- The Classic Arena provides a forum where you can test your teams of champions against teams created by other players from around the world.
- The arena is PVP (Player versus Player) in that it's a place where your teams can pit themselves against teams constituted by other players. Though once constituted, the Arena Defense teams are entirely AI-controlled.
- While Defense teams may consist of as many as 4 of your champions, some players prefer to field weaker teams as defense so that they will not climb the tier structure too quickly
- This primarily to avoid finding themselves facing hosts of potential fights that are unwinnable based on the advancement of their champions.
- This also helps make the Arena a target rich environment with a few weak teams to exploit
Why fight in the Arena?[]
- Battles & Wins in the arena satisfy many various Quests, Challenges & Missions
- Battles won in the Arena also bring rewards in a number of other ways as well:
- Stats Bonuses, based on your current Classic Arena Tier apply globally to all of your champions regardless of whether they ever fought in the arena or not.
- PVP Medals of various qualities, Bronze, Silver, & Gold and be won in arena battles. These PVP Medals may then be invested in your Great Hall to provide additional benefits globally, to all of your champions.
- Champions in the arena are more varied and generally tougher than what you'll encounter in most other parts of the game
- Building a strong team here will help you gain valuable experience toward building stronger teams for battles outside the Arena.
- In the Arena you'll encounter many of the rarer and more gifted champions in the game. Seeing how they perform in the arena may well help you determine which of your champions you wish to develop.
- Competitors receive weekly Award chests
- One of the Daily Quests awards you an entire extra allotment of energy when you fight (win or lose) in the Arena 5 times in a day.
- Bragging rights: See where you stand against players around the world.
Arena Defense[]
- Before you start battling in the Arena, you need to set up your Arena Defense team.
- The team you set for your Arena Defense will fight on your behalf when other players attack you.
- Arena Defense teams are AI-controlled, and will fight without your input or control.
Losses attributed to your Arena Defense team will effect your placement in the Arena tiers but losses will cost you neither any participation coins nor any PVP badges that you have won.
Arena Offense[]
- This is where you select teams of Champions to attack other players' Arena Defenses.
- You CAN be in full control of your Offense team, but the Champions in your opponents' Arena Defenses will be AI-controlled.
Tokens[]
Each Arena Offense battle costs Tokens.
Tokens generate automatically at a rate of 1 per hour. The maximum number of Arena Tokens a player can hold at any given time is 10.
To maximize Token efficiency, try to use your Arena Tokens as and when they become available. The more battles you can do in a day, the easier it will be to climb the Rankings, reach higher Tiers, and win better rewards.
Once used to initiate a battle, Tokens will not be refunded.
Battles[]
Setting a Defense[]
Before a player can fight in the Arena, they must set their Arena Defense in the Defense tab.
Arena Defenses can consist of up to 4 Champions.
Champions set in Arena Defenses cannot be placed in the Sparring Pit, or sacrificed at the Tavern.
Attacking Other Players[]
Once an Arena Defense has been set, players are ready to enter the Battle tab.
The Battle tab contains a list of opponents that the player can attack.
Before attacking, players can see their opponent's current Arena Defense and Rank.
If a player does not want to attack an opponent from the list, they can either:
- Refresh the list for 5 Gems
- Wait 15 minutes and refresh the list for free
Medals[]
Every Arena Victory will reward the player with Medals. Medals are used to upgrade the Great Hall in your Bastion to unlock global bonuses for your Champions.
Each tier in the arena gives different types of Medals as rewards:
- Bronze Tier: Bronze Medals
- Silver Tier: Silver Medals
- Gold & Platinum Tiers: Gold Medals
Arena Points[]
Arena Points determine a player's Arena Ranking and Tier.
Arena Points are on the line in every Arena battle - both Offense and Defense. Arena points will be gained or lost depending on whether a player wins or loses a battle.
Tiers[]
Arena Tiers represent a player's performance in the Arena, and help match them against players of a similar skill level for Arena battles.
A player's current Tier and Rank is determines by the number of Arena Points they have.
In ascending order, the Arena Tiers are:
- Unranked
- Bronze (I, II, III, IV)
- Silver (I, II, III, IV)
- Gold (I, II, III, IV)
- Platinum (I, II, III, IV)
Gaining or losing Arena Points can result in either promotion or demotion to an adjacent Tier.
For example: a player gaining sufficient Arena Points in Bronze IV will be promoted to Silver I. However, if that same player loses enough Arena Points in Bronze IV, they will be demoted to Bronze III.
Players will become Unranked if they do not participate in any Arena Offense battles for a 30-day period, and they will start from Bronze I when they enter the Arena again.
Arena Rewards[]
Each player's Arena Rank and Tier is dynamically updated after every battle, but Awards chests are only given out at the end of each Ranking Period. Arena Ranking Periods ends every Monday at 08:00 UTC.
At that point, each player's current position is briefly locked and their reward is determined. Rewards depend on a player's tier at the end of the Ranking Period, (and will be sent to each player's Inbox automatically?)
- Note: if a player participates in fewer than 20 Arena Offense Battles over a Ranking Period, they will be demoted (e.g. a player in Silver III would be demoted to Silver II) when the Ranking Period ends. This demotion occurs after Rewards have been distributed.
Arena Chests[]
Arena Chests contain a variety of possible rewards. These rewards are randomized and include: Gems, XP Brews, Shards, and Divine Artifacts.
There are currently 4 Artifact Sets obtainable in the Arena Chests:
- Divine Offense. 2 Set: Self Shield 15% of the Max HP for 3 turns. ATK +15%
- Divine Critical Rate. 2 Set: Self Shield 15% of the Max HP for 3 turns. C.RATE +12%
- Divine Life. 2 Set: Self Shield 15% of the Max HP for 3 turns. HP +15%
- Divine Speed. 2 Set: Self Shield 15% of the Max HP for 3 turns. SPD +12%
Battle Log[]
The Battle Log tab allows players to review their Arena battle history over the course of the past 24 hours, both in Offense and Defense.
This helps players track their most successful Arena Defense teams and review the teams they have the most trouble attacking in Arena Offense.