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Campaign 01-03 Castle Sewers Catacombs

The first three stops in the main campaign 1) Kaerok Castle, 2) Sewers of Arnoc, & 3) Catacombs of Narbuk

Campaign 04-07 Durham Forest Felwin's Gate Palace of Aravia Tilshire

Stops 04-07 in the Campaign; 4) Durham Forest, 5) Felwin's Gate, 6) Palace of Aravia, & 7) Tilshire

Campaign 07-12 Valdemar Strait The Deadlands Godfrey's Crossing The Hallowed Halls Brimstone Path

8) Valdemar Strait 9) The Deadlands 10) Godfrey's Crossing 11) The Hallowed Halls 12) Brimstone Path

The Main Campaign[]

  • The main campaign, when played through for the first time, uses cut scenes to explain the history of Telaria and the roots of the current conflict.
  • The campaign crosses 12 different campaign locations. Those locations are:
  1. Kaerok Castle
  2. Sewers of Arnoc
  3. Catacombs of Narbuk
  4. Durham Forest
  5. Felwin's Gate
  6. Palace of Aravia
  7. Tilshire
  8. Valdemar Strait
  9. The Deadlands
  10. Godfrey's Crossing
  11. Hallowed Halls
  12. Brimstone Path
  • Each location is comprised of 7 stages. "Clearing" each stage grants access to the next stage, clearing the final stage grants access to the first stage of the next location.

Clearing all 12 locations on one difficulty level allows access to the first stage of the first location of the next level of difficulty.

  • There are three star ratings associated with each stage of each location. For the most part, just "clearing" the stage gives a 1-star result. A two star result requires that all of your party members are still alive at the end of the battle. A three star result requires that you win the stage with just a two champion team and lose neither during the battle.
  • A one star result is sufficient for a stage to be considered "cleared" allowing access to the next.
  • The 7th stage is the campaign boss stage.
  • At normal difficulty any stage has a cost of 4 energy, except for the boss stage with a cost of 5 energy. At hard difficulty the costs are 6 and 7 energy, respectively. At brutal difficulty the costs are 8 and 9 energy. At nightmare difficulty the costs are 16 and 18 energy.

Rewards:

For successfully completing a stage your champions receive a fixed amount of experience and silver fixed to that stage and a "random" reward chosen from a set prize pool. The prize pool consists of materiel rewards (artifacts/champions/shards). For any given stage the type of artifact is set; though it's quality is "random," within set parameters.

Experience is divided among all your participating champions. Thus if only two champions are assigned and win a stage, each will gain twice as much experience as if four champions were assigned. In each battle a dead champion will gain as much experience as a surviving one. Unlike many Dungeon crawler games experience is awarded even if all of your champions die. However, if all your champions die, experience and silver rewards are reduced according to the number of opponents killed (and you will get nothing from the prize pool. For any given difficulty & location, total experience available generally remains constant for each stage.

One common strategy is to use 3 lower level champions and one "farmer" a higher level champion that guarantees a win and the ensuing rewards but who will gain nothing from his "share" of the experience rewarded.

The artifact type in the prize pool is predetermined for each stage though the quality is randomly selected. Silver and the other materiel rewards get better for each consecutive stage. The boss stages grant lower experience and silver rewards than stages 1-6 for any given location and a slightly higher quality "randomly selected" artifact from any of the stages is possible.

As the difficulty level increases the overall amount of experience awarded gets higher with the overall experience awarded per energy unit expended becoming greater as the difficulty increases. For example, Stage 3 of the Deadlands awards sufficient experience to take 3 newly hatched common champions from level 1 to level 10 in 5 battles for a total energy expense of 30 on Hard Difficulty. Those same three newly hatched champions can be taken from level 1 to 10 in 3 battles at Brutal Difficulty for a total energy expense of 24 on Brutal Difficulty. Both examples assume that the 4th slot in the team is a maxxed out higher level champion that gain no experience themselves but which guarantees a win and the requisite rewards.

Campaign Loot[]

  • Campaign loot distribution varies by difficulty as follows:
    • Normal: 67% Artifact, 25% Mystery Shard, 1% Rare Champion, 7% Uncommon/Common Champion
    • Hard: 70% Artifact, 22% Mystery Shard, 1.5% Rare Champion, 6.5% Uncommon/Common Champion
    • Brutal: 72% Artifact, 20% Mystery Shard, 2% Rare Champion, 6% Uncommon/Common Champion
    • Nightmare: 87% Artifact, 3% Rare Champion, 10% Uncommon/Common Champion

In addition to the rewards for completing each battle, there are one time rewards for completing each stage for each location in the campaign at each of the three star levels. These are tallied for each difficulty level with the current count viewable in a ribbon across the bottom of the campaign map.

Experience & Silver reward per stage

Experience and Silver rewards in each stage of each location for the various difficulty levels

If you would like to see the stats for the various repeatable stage rewards check the following charts:

Campaign Normal Fight * Campaign Hard Fight * Campaign Brutal Fight * Campaign Nightmare Fight

Artifacts * Dungeons

Artifacts per stage:

Stage Artifact type/slot
1 Weapon
2 Helmet
3 Shield
4 Gauntlets
5 Chestplate
6 Boots
7 any, at higher average rarity

Rewards per location:

In addition to experience and silver, you are rewarded with either an artifact, a champion, or mystery shards. Champions available at a location are the same for all difficulties. Artifacts rewarded are 1-3 stars at normal difficulty, 2-4 stars at hard difficulty, and 3-5 stars at brutal difficulty.

Location Artifact

Champions
Rare

Champions
Uncommon

Champions
Common

1. Kaerok Castle Life Valerie Valerie

Conquerer Conquerer

Duelist Duelist

Commander Commander

Bandit Bandit

Axeman Axeman

2. Sewers of Arnoc Offense Skullsworn Skullsworn Skinner Skinner

Hardscale Hardscale

Death Hound Death Hound

Troglodyte Troglodyte

3. Catacombs of Narbuk Defense Sorceress Sorceress

Skellag Skellag
Skullsquire Skullsquire
Dhampir Dhampir

-
4. Durham Forest Critical Rate Spirithost Spirithost

Graybeard Graybeard

Satyr Satyr Ranger Ranger

Magekiller Magekiller

5. Felwin's Gate Accuracy Rocktooth Rocktooth Brute Brute -
6. Palace of Aravia Speed Heiress Heiress

Avenger Avenger

Jaeger Jaeger

Elfguard Elfguard

-
7. Tilshire Resistance Goremask Goremask Throatcutter Throatcutter

Warchanter Warchanter

Warboy Warboy
8. Valdemar Strait Lifesteal Templar Templar Sharpshooter Sharpshooter

Militia Militia

Yeoman Yeoman
9. The Deadlands Destroy Berserker Berserker

Warmaiden Warmaiden

Spiritwalker Spiritwalker

Outlander Outlander
Shieldguard Shieldguard
Outrider Outrider

-
10. Godfrey's Crossing Retaliation Muckstalker Muckstalker

Flinger Flinger

Saurus Saurus

Stalker Stalker

-
11. Hallowed Halls Fury Executioner Executioner Cultist Cultist

Herald Herald
Admonitor Admonitor

-
12. Brimstone Path Curing Hound Spawn Hound Spawn

Diabolist Diabolist

Incubus Incubus

Shards

1* 2* 3* 4* 5*
Green 74.2% 24.4% 1.4%
Blue 91.5% 8% 0.5%
Purple 91.5% 8% 0.5%
Golden 94% 6%
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