- Block Active Skills
- Block Buff Block Buff
- Block Passive Skills
- Bomb
- Decrease Accuracy Decrease Accuracy
- Decrease Attack Decrease Attack
- Decrease Critical Damage Decrease Critical Damage
- Decrease Critical Rate Decrease Critical Rate
- Decrease Defense Decrease Defense
- Decrease SPD 15%
- Decrease SPD 30%
- Fear
- Freeze
- Heal Reduction
- Hex
- HP Burn
- Leech
- Poison
- Poison Sensitivity
- Provoke
- Sleep
- Stun
- Weaken
Debuff | |
---|---|
Block Buffs | All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect. |
Block Cooldown Skills | Prevents the Champion with debuff from using Active Skills other than
their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal. |
Heal Reduction | Any healing received by the Champion with this debuff is reduced by 50/100%. |
Bomb | When this debuff expires, the affected Champion suffers direct damage
that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description. |
Decrease ACC | Reduces the Champion’s Battle ACC by 25/50%. |
Decrease ATK | Decreases the Champion’s Battle ATK by 25/50% |
Decrease DEF | Decreases the Champion’s Battle DEF by 30/60% |
Decrease SPD | Decreases the Champion’s Battle SPD by 15/30% |
Fear | When a Champion with this Debuff attempts to use a Skill, there is a 50% chance that the Skill will not activate and the Champion will lose their turn |
Freeze | The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage. |
HP Burn | While the debuff is active and at the start of the affected Champion’s
turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage. |
Leech | Any Champion that attacks a Champion with this debuff heals for 10% of inflicted damage. |
Poison | Damages the target Champion by 2,5/5% of their MAX HP at the beginning
of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first. |
Provoke | The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill. |
Sleep | The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep]. |
Stun | The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active. |
Weaken | Increases damage received by the Target Champion by 15/25%. |