Thorn Da’vil[]
- Thorn Da’vil is the Telarian demi-god of Rage. Force is rumored to begun as a byproduct of Thorn Da’vil's rage.
- The Force Keep is a potion dungeon ruled over by Thorn Da’vil's various manifestations, all of which have defensive skills to some degree. In the keep it manifests as a passive skill that greatly magnifies his defence against damage to a significant amount.
- In addition he has two minions.
- The left minion casts a Heal Reduction spell.
- The right minion casts a Increase DEF on Thorn Da’vil
His Skills[]
Attack | Skill | Cooldown | Description |
---|---|---|---|
A1 | Crippling Swipe | Default | Attacks all enemies. Has a 60% chance of placing a Decrease ATK debuff for 2 turns. This debuff cannot be resisted |
A2 | Quake Quake | 4 turns | Attacks all enemies. Has a 50% chance of placing a Stun debuff for 1 turn. This debuff cannot be resisted. |
A3 | Force Armor Force Armor | Passive | Increases DEF to 4000 |
A4 | Almighty Immunity | Passive | Immune to
Stun, Freeze, Sleep, |
Combating Him[]
- Since all of Thorn Da’vil's manifestations have a Force alignment, champions with a Spirit alignment are at an advantage here whilst those with a Magic alignment are at a disadvantage.
- In the early stages it's not critical that you stop the revitalize buff... provided you can deal HP damage more quickly than it can be restored.
- In later stages champions with HP Burn also become especially useful as the amount of damage done is based on the foe's max HP. When successfully landed, Rare champions can deal up to 50K damage from HP Burn per turn, while Epic and Legendary champions can deal up to 75K damage per turn.
His Loot[]
- The main loot here consists of
- Set Amounts of Silver and XP
- Force Brews
- Lesser Force Potions
- Greater Force Potions
- Superior Force Potions
- Mystery Shards
- Ancient Shards