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Thorn Da’vil is the Telarian demi-god of Rage

Thorn Da’vil[]

  • Thorn Da’vil is the Telarian demi-god of Rage. Force is rumored to begun as a byproduct of Thorn Da’vil's rage.
  • The Force Keep is a potion dungeon ruled over by Thorn Da’vil's various manifestations, all of which have defensive skills to some degree. In the keep it manifests as a passive skill that greatly magnifies his defence against damage to a significant amount.
  • In addition he has two minions.

His Skills[]

Thorn Da’vil's Skills
Attack Skill Cooldown Description
A1 Crippling Swipe Crippling Swipe Default Attacks all enemies. Has a 60% chance of placing a Decrease ATK Decrease ATK debuff for 2 turns. This debuff cannot be resisted
A2 Quake Quake 4 turns Attacks all enemies. Has a 50% chance of placing a Stun Stun debuff for 1 turn. This debuff cannot be resisted.
A3 Force Armor Force Armor Passive Increases DEF to 4000
A4 Almighty Immunity Almighty Immunity Passive Immune to

Stun Stun, Freeze Freeze, Sleep Sleep,
Provoke Provoke, Block Active Skills Block Active Skills,
Block Passive Skills Block Passive Skills, Fear Fear, True Fear True Fear, Petrification Petrification,
also Immune to HP Exchange Effects, & HP Balancing Effects Cooldown Increasing Effects

Combating Him[]

  • Since all of Thorn Da’vil's manifestations have a Force alignment, champions with a Spirit alignment are at an advantage here whilst those with a Magic alignment are at a disadvantage.
  • In the early stages it's not critical that you stop the revitalize buff... provided you can deal HP damage more quickly than it can be restored.
  • In later stages champions with HP Burn also become especially useful as the amount of damage done is based on the foe's max HP. When successfully landed, Rare champions can deal up to 50K damage from HP Burn per turn, while Epic and Legendary champions can deal up to 75K damage per turn.

His Loot[]

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