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Helior 60

Last updated 8/01/2023 For other takes on Helior see
Ayumi's Helior (BL-LDF)
and/or HellHades' Helior 3.5


Ability 1: Sunshine Halberd [DEF]
Attacks 1 enemy. Increases this champion’s DEF by 5% if this attack is Critical (Stacks up to 20%). Will also heal this champion by 75% of their DEF after attacking if their DEF has already increased by 20%.

Lvl. 2: Damage +5%

Lvl. 3: Damage +5%

Lvl. 4: Damage +5%

Lvl. 5: Damage +10%

Ability 2: Solar Blessing [DEF] (Cooldown: 4)
Attacks all enemies. Places a Shield buff on all allies for 2 turns equal to 20% of the damage inflicted.
Shield Shield

Lvl. 2: Damage +5%

Lvl. 3: Damage +5%

Lvl. 4: Damage +10%

Lvl. 5: Damage +10%

Lvl. 6: Cooldown -1

Ability 3: Harsh Light (Cooldown: 5)
Transfers all debuffs from all allies to a target enemy, then attacks that enemy with the default skill. Converts this Champion’s RES into additional ACC when using this skill.

Lvl. 2: Cooldown -1

Lvl. 3: Cooldown -1

Ability 4: Intercessor [Passive]
Whenever an ally that has 2 or more debuffs is attacked, this Champion will absorb 30% of the damage inflicted on that ally.
Aura
Increases Ally RESIST in all Battles by 60.
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